Move To

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Move to node moves a unit from its current position to a specified new position, following a straight line path. It also suspends the current task in that time period, acting like a Wait node. Move to node can be used on any unit, include bullets, enemies and bosses.


Parameters[edit | edit source]

Here are the parameters of move to nodes.

Parameters Function
Destination (number, number) The movement destination. This is the final position after the movement
Frame (number) The time it takes for the unit to move from its current position to the destination
Mode (number) Controls the change of speed during the movement, this can be specified as one of four movement types available, see the Movement Modes section below

See the Movement Mode section of List of LuaSTG Constant Variables and Values for a list of movement modes that may be specified in Mode.